Moro
Moro is a puzzle-platformer game that I worked on for a few months but ultimately never completed. The main gameplay hook is a unique bow-and-arrow mechanic that is used to alter the player’s surroundings and complete tricky platforming challenges. The game features a retro, Game Boy-inspired art style and crunchy, chiptune sound effects.
A short demo of the game is available, showcasing a few puzzles and teasing some of the planned narrative.