Marblehead is a platform adventure game, made for my senior capstone at Northeastern University. I served as the art director and created all the art assets for the game. I also assisted with the design of the game, including coming up with the original concept.
In Marblehead, you play as a robot named MRBL-HD as it explores a strange yet familiar world. The robot is able to get around by walking on its arms, or by rolling on a special magnetized ball. During its journey, MRBL-HD will learn new abilities from the townsfolk it comes across, allowing it to reach new areas and find hidden secrets.
Marblehead was chosen as a selection for the digital game showcase at the 2016 Boston Festival of Indie Games. It can be downloaded for free at this page.
Hollow Beat is a surreal action-adventure game that stars Kae, a young woman who struggles with depression. The game opens with an emotional breakup between Kae and her now ex-girlfriend Nisha, and things only get worse from there. Throughout her journey, Kae phases between three unique parallel universes, each one representative of a different mental state. As Kae makes her way through the city of Wake Village, she will make new friends, encounter her inner demons, and learns new ways to cope with her condition.
This is the first game from Cult Quiet, a game design collective made up of alumni and students from Northeastern University, Emerson College, Massachusetts College of Art & Design, and Wentworth Institute of Technology. As the art director for Hollow Beat, I oversaw the design direction for the game, and created the majority of the art assets and animations. For more info about Cult Quiet, check out the official website.
Mad Science is a game about scientific experimentation, in which players are able to design, create, and participate in user-generated experiments. The game offers a variety of pre-made scenarios, and then gives players the tools to go off and make their own. Think of it as LittleBigPlanet combined with the scientific method.
Mad Science is in development at the Playable Innovative Technologies Lab at Northeastern University. I joined professors Casper Harteveld and Gillian Smith at the beginning of the project in early 2014, helping them come up with the concept and overall design of the game, and serving as art director.
You can learn more about Mad Science and try out the online demo at the official website.
The Leap of Faith
The Leap of Faith is a short side-scrolling platform game in which the player assumes the role of a research participant in the "blind faith" trials at the mysterious Andorf-Walden Institute.
I made this game in a weekend as a small experiment in game design. There is very little challenge to the game. It's really just meant to make the player think about some existential things and about the illusion of choice in video games. The game randomizes the gender and race of every character when it's restarted, so if you want to play as someone else, just start over!
The Leap of Faith can be downloaded from this page.
Working Title is a platform adventure game starring two different, yet closely intertwined individuals. Malcolm is a recent graduate and aspiring writer, and Beau is a disillusioned homeless man who lives on a park bench. They don't know each other, but somehow their minds have started to share the same space. As their thoughts start to mix together, they begin to lose sight of who they once were. Who is Beau? Who is Malcolm? Working Title delves deep into a twisted mind that dreams for two.
Working Title was developed as a student project at Northeastern University. I was the primary artist for the game, and made the majority of the art assets. As its name suggests, Working Title is a game that was never finished. I include it on this list because I am proud of the work that I did for it and thought it was still worth showing.